Go to Unity's Editor Settings (Edit > Project Settings > Editor), and change the Asset Serialization's Mode to Force Text. This will allow you to change and save the file. From there you can check off the allow boxes for Full control and Modify for your user. Note: If you run into issues where you don't have permissions to change the mergespecfile.txt, you can right click, go to Properties, Security tab, and then click on the Edit. Prefab use "C:\Program Files\Perforce\p4merge.exe" "$BASE" "$LOCAL" "$REMOTE" "$MERGED"Ĭhange the directory if you installed Perforce elsewhere. There will be two lines that aren't commented out that look something like this:Ĭhange it to the following: unity use "C:\Program Files\Perforce\p4merge.exe" "$BASE" "$LOCAL" "$REMOTE" "$MERGED" ![]() Open up the mergespecfile.txt which can be found in the Unity install Directory (C:\Program Files\Unity\Editor\Data\Tools). There are other merge tools but this one is nice since it's free (for teams less than 5 at least). Note: The path to your UnityYAMLMerge.exe file may differ (If it's not in Program Files, it may be in Program Files (x86), etc).ĭownload and install the Perforce Helix Visual Client. Path = C:/Program Files/Unity/Editor/Data/Tools/UnityYAMLMerge.exeĬmd = \"C:/Program Files/Unity/Editor/Data/Tools/UnityYAMLMerge.exe\" merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"` Add the following lines to your local.To resolve the merge conflicts Smart Merge can't handle, the user must install and enable a fallback tool to manually fix the conflict themselves. The tool by itself is limited in that it cannot resolve conflicts when collaborators edit the same game object in a scene though it works fine when adding, deleting, and editing different objects. ![]() ![]() Unity has a built in tool called UnityYAMLMerge that can be used to automatically merge scene files and prefabs.
0 Comments
Leave a Reply. |